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Collision system does not account for possible edge cases in vanilla data #20

@S41L0R

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@S41L0R

The baked collision rebuilder does not account for situations where:

  1. A ShapeInfo is referenced by an ActorInfo but has a value of -1 for m_actorInfoIndex. The index is currently updated. It is unknown whether this has harmful effects or not.
  2. A shape instance has an offset transform compared to an actor instance. Offsets are currently discarded, and it is unknown whether this ever occurs in game.

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